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AI Insights · Timothy · July 2024

Top 5 Character Collection Games on iOS in the US Q2 2024

Discover the performance of the top 5 character collection games on iOS in the US for Q2 2024, including download, revenue, and weekly active user trends.

Top 5 Character Collection Games on iOS in the US Q2 2024

In Q2 2024, the top 5 character collection games on iOS in the United States showcased diverse performance trends. Data from Sensor Tower provides insights into their downloads, revenue, and weekly active users.

Squad Busters by Supercell, released at the end of May 2024, generated significant revenue of $2.6M in its first week, followed by a decrease to $1.7M and further to $1.1M by mid-June. Downloads initially surged to 3.8M but declined sharply to 520K in the second week and continued to fall, reaching 146K by the end of June. Weekly active users started at 2.8M, dropping consistently to 891K by the last week of June.

Brawl Stars, also by Supercell, maintained robust revenue throughout Q2, peaking at approximately $4.8M at the end of April and stabilizing around $3.9M by late June. Downloads fluctuated, with a notable peak of 457K in early May, tapering off to 258K by the end of June. Weekly active users remained relatively stable, starting at 4.7M in April and maintaining around 5.8M towards the end of the quarter.

MONOPOLY GO! from Scopely, Inc. saw impressive revenue figures, starting at $25.9M in early April, with fluctuations leading to $18.7M by the end of June. Downloads remained steady, averaging around 250K weekly, with a slight increase to 287K in the last week of June. Weekly active users showed a gradual decline from 1.1M in April to 816K by the end of the quarter.

Subway Surfers by Sybo Games ApS experienced consistent revenue, peaking at $40.8K in mid-May and ending June at $30.7K. Downloads were stable, ranging between 151K to 208K weekly, with a slight increase towards the end of the quarter. Weekly active users were robust, starting at 7.2M in early April and reaching 7.8M by late June.

Last War: Survival from FirstFun demonstrated strong revenue growth, starting at $2.8M and reaching $4.3M by mid-June. Downloads peaked at 245K in late May but fell to 125K by the end of June. Weekly active users increased from 318K in early April to a high of 539K in early June, then slightly declined to 451K by the end of the quarter.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024